New Art: Sunset
This beautiful sunset has a parallax effect for a greater sense of scale. Now you can listen to Satoru’s wise words with a much nicer view.
New Encounter: Mantis
The mantis has powerful sythe-like arms which it uses to cut enemies. It’s mostly found in dense and overgrown forests.
New Encounter: Scorpion
The scorpion has a devastating pincer than can crush enemies. The most aggressive of the crawlers you’ll encounter so far.
New Difficulties: Novice and Expert
When starting a new game you can now select from 5 difficulty settings. All the encounters in the game have unique charts for each difficulty.
Protagonists Name: Karma
You’ve always been able to name the Protagonist, but now they come with a default name; Karma.
The naming screen has also been upgraded to include on screen input.
Music & Audio
Mantis and Scorpion have their own unique combat music.
Added new SFX for various interactions, such as: New Item, Gate Opening, Chest Opening, etc.
Cutscenes & Dialogue
Add new lines with Satoru.
Added animations for the Firefly attack in the cutscene when you first meet Kimothy.
NPCs now always face the player when interacting with them.
Updated column art to look even cooler.
Added support for 192nd interval notes (upgraded from 32nd).
Updated the restore animation to be more dynamic, allowing it to play during any of Karma’s sprite animations.
Additional spam prevention in combat to ensure that randomly mashing all the keys won’t be very useful.
The background in combat now moves faster or slower depending on the BPM of the song.
Creatures now attack more or less frequently depending on the difficulty setting.
“Bad” note judgements now do 50% less damage than a “Miss”.
Mines are technically in the game, but can only be found in the Latency Calibration Test Song right now.
Creatures are now contained in “Encounter Zones” which determine where you can encounter different creatures on the map.
Judgement text is now coloured for easier reading at a glance.
Notable Bugs & Adjustments
The version text now says “Beta” instead of “Early Beta Gameplay”.
Kimothy no longer breaks the 4th wall by asking you to set your difficulty.
++ many minor bug fixes and adjustments.