Full Changelog
If you’ve made it this far, you might be dedicated enough to read all the remaining changes below. But if not, enjoy the new patch and leave your feedback in the Discord!
Combat & Items
- Enemies are now much easier to kill by attacking.
- The end of hold notes now auto PASS at 0ms instead of +150ms.
- Late timing on notes is now stricter, and will auto MISS at +100ms instead of waiting until the end of the MISS timing.
- Adjusted Karma’s 2AP attack animation to feel more responsive.
- Added a visual effect for when Enemies are stunned.
- Clean Bandage no longer gives +Dex and instead gives more Regen than Soggy Bandage.
- Wasabi Chips item description now better explains it’s functionality.
Maps
- Almost all treasure chests in the game have been updated with new TEST items.
- The Firefly in Industrial Central has been switched for a Pillbug.
Menu & UI
- Added a Speedrun Timer which can be enabled in the Menu. This timer will auto pause upon reaching the Playtest End screen.
- The combat results screen no longer gets stuck in view if you exit the game during combat.
- You can no longer “cancel” the death screen and cause a softlock.
- Support for 16:10 aspect ratios added.
- Adjusted font textures to render better at lower resolutions.
Cutscenes
- The Ladder dialogue in Industrial Yard has been moved to the correct position.
- Added an extremely important full stop that was missing at the end of a dialogue line.
- Increased the duration of the sleeping fade at Satoru’s house.
- You can no longer speak to an invisible ghost Kimothy in Satoru’s map.
Starting a New Game after beating the game
Yes this gets its own category for how much was broken
- All the audio doesn’t break anymore. (But it might still break some audio, this one was a headache)
- The combat columns are no longer stuck in “Yako special attack mode” where they’re split down the middle.
- Kimothy no longer hangs around in a strange ethereal darkness during the opening scene.
Audio
- Exiting to Main Menu no longer breaks some audio.
- The Title Card music no longer fades out too early.
- The low health heartbeat now correctly syncs to the BPM during songs with BPM changes.
- Adjusted some scene transitions to prevent audio from being clipped.
- Audio filters during the chase music no longer continue if you open the menu.
- Adjusted music transition from the Main Menu to Overworld when loading a save.