Ranks, C-Mod & Map Updates

Beta v0.52.2

End Screen: Performance & Ranks

The combat end screen has had a huge reworking, now with animated performance bars and rank badge.

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While the end screen displayed a rank and score previously, they were all placeholder and didn’t actually function. Now each judgement has been assigned a score.

Miss: -50
Bad: -25
Okay: 50
Good: 70
Great: 85
Perfect: 100

Ranks are awarded based on your score, going from D, C, B, A, up to the prestigious S rank.

New Feature: C-Mod

Nocturne now fully supports C-Mod for note speed. This allows you to set a fixed BPM value for note speed so you’ll always experience the same note speed no matter what song you play. Switch between C-Mod and the default X-Mod in the Gameplay Options.

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Maximum note speed has also been increased to 3x or 1000BPM.

Judgement Text: Timing

You can now toggle your Judgement Text to display “Early” or “Late” timing text instead of the default “Okay”, “Good”, etc.

You’ll still be scored exactly the same, this is purely an aesthetic change to help determine how your hits are timed.

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Art Update: Corruption

The art for corruption has been completely recreated to look more unique.

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World: Visual Polish

All maps have had another round of revision and polish. You’ll find many new animated objects, especially in the water. We’ve also added another chance to encounter the elusive Fox. The collision is still unfinished, so you’ll still find many objects you can walk through.

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Additional Changes

Tutorial

  • Added a tutorial message system for keybindings which displays text in the top right corner of the screen during the early sections of the game.

World

  • The world now uses a newer layer system, fixing issues with layering appearing incorrect in certain places.

  • Updated map transitions to be smoother. The camera now stops moving as you approach a transition.

  • The player camera has been smoothed to help reduce motion sickness.

  • You can now run! Switch between “Hold” or “Toggle” modes in the Gameplay Options.

Notable Bugs & Adjustments

  • The latency calibration is now in the main options instead of within Audio, and the slider can now go between -150 and 150 with the center being 0.

  • Removed the test mine from the beginning of the latency test song.

  • Adjusted many cutscene character movements and positioning.

  • Updated credits and made it auto scroll and loop.

  • Updated the names and position of the settings within the options menu.

  • Fixed an issue that allowed the player to still win a battle if they died on the last attack.

  • Fixed an issue with some of the park layer triggers and elements being at the wrong Z position.

++ many minor bug fixes and adjustments.