Adding user requested features

Beta v0.33.1

Last week we released the 2nd phase of the Beta with a great response from the community. Thank you everyone who’s been providing feedback, suggesting features, discovering bugs or just enjoying the game!

This week we’ve been working on fixing many of the bugs that have been reported and adding features that have been requested directly by you.

Important: This update requires a save file wipe, but should be the last one for a very long time. Once the game is released we will never wipe saves.

Your keybindings now display on the corresponding column.

Your keybindings now display on the corresponding column.

Combat

  • The number below the player now says “Combo” before the value.

  • The amount of time between each random encounter has been increased slightly.

  • You can now use the Load Last Save from the game over screen.

  • Columns now display the keybinding for their column as part of the art. This supports most keys on your keyboard, including the arrow keys. We don’t yet support this feature for controllers or keys that have long names, eg: “Ctrl, Return, Backspace”.

  • Combat no longer begins immediately. The game now waits for the player to press a key before starting the encounter.

  • The game no longer waits awkwardly for 5 seconds after the end of an encounter.

  • Added an end screen after winning an encounter. It’s currently just placeholder text.

  • Unpausing during combat now gives the player a 3 second timer before resuming.

World

  • Moved the screen transition from the City to Park so the camera doesn’t need to go off center anymore.

  • Fixed the tree on the cliff in the Park map being incorrectly layered.

  • Gave the Fox a running animation so it no longer crab walks across the map.

Cutscenes & Dialogue

  • Smoothed the camera movement during cutscenes.

  • Small adjustments to some of the dialogue to be more concise.

Notable Bugs & Adjustments

  • Moved all the Dev Tool commands somewhere much harder to find ;)

  • The mouse cursor is no longer visible.

  • Updated the saving system making it easier for us to release updates to the game without needing to erase everyones’s save files. That being said, this update does require a save file wipe to upgrade to the new system. Moving forward, the need to erase saves during updates will become very rare. Once the game is finished we will never erase saves.

  • Made minor adjustments to cutscene movement in the hopes that it might fix the bug where your character slides around. Since we do not know how to reproduce this bug we’re not sure if it’s been fixed. Please email us with details if you still experience this bug in the new update.

  • While Nocturne does not officially support controllers yet, we made some minor adjustments to make movements smoother when using analogue sticks.

  • We now store a history of logs in the Nocturne folder to help with bug fixing. If you experience a major bug such as a soft/hard lock or a crash, please email your log file to us. Each log file is timestamped.

    C:\Users\<username>\AppData\LocalLow\Pracy Studios\Nocturne\Logs

++ many minor bug fixes and adjustments.