Nocturne: Prelude 1.1 (Opt in Beta)
Opt-In Beta Release v1.1
Nocturne: Prelude 1.1 is now available as an opt-in Beta on Steam.
Start by right clicking Nocturne: Prelude in your steam library and selecting “Properties”.
Navigate to the “Betas” tab and select the “beta - For Beta Testing” option from the drop down menu.
Steam should now have an update available for Nocturne.
If you find any bugs. Please report them on the #bug-reports channel on Discord, or email support@pracystudios.com
Changelog 1.1
Achievements
Nocturne: Prelude now has 17 Steam achievements! They provide a mix of challenges, some which will require you to play the game a little differently.
Upstream
Nocturne now fully supports an upstream layout for combat. Change your note direction in the gameplay settings.
Combat Layout
For players that prefer a more classic layout for combat, you can now enable “Classic” mode in the gameplay settings. This moves the Judgement and Combo text to be centered on the columns.
Note Colors
By default Nocturne has fixed colors for each column. Now you can switch your colors to “Timing” mode in the gameplay menu. This will color each note individually based on the timing of the note.
1/4th - Red
1/8th - Blue
1/12th = Purple
1/16th = Yellow
1/24th = Pink
1/32nd = Orange
1/48th = Light Blue
1/64th = Green
1/128th = Grey
Mines = Black
New Rank: S+
Added a new S+ Rank for players who are already too good at the game. Requires a 98% score.
Difficulty Selection
When changing the game’s difficulty, you’ll now get a preview of each difficulty to better help you select the right one.
Additional Changes
Menus
Added tips to the game over screen.
Added “Mirror Charts” option to the gameplay options menu, allowing players to Enable or Disable mirror charts.
Added a “Wishlist Now” button to the main menu which takes the player to the Nocturne Prelude steam page. After Beta this will be updated to link to the full version of Nocturne.
Added a new final screen after beating the boss that has options for wishlisting, loading the latest save or returning to the main menu.
The scrolling background from the title screen is now also visible on the difficulty screen and character naming screen.
Combat
Easy and Normal difficulties have had their Judgement Zones relaxed. Hard, Expert and Zen remain the same as previous.
Increased the Bike Helmet armor bonus from 1 to 2.
The combat score screen now shows your score in green if you beat your previous high score.
The columns no longer fade out during Yako’s transition to his special attack.
Cutscenes
Pre-boss cutscenes are now skipped after your first attempt. Beating the boss or quitting the game will reset back to the full cutscene for just one viewing.
Dialogue is now always skip-able by default.