Combat Update: New Encounters, New Difficulties, New Art, Protagonist Name

Beta v0.48.2

New Art: Sunset

This beautiful sunset has a parallax effect for a greater sense of scale. Now you can listen to Satoru’s wise words with a much nicer view.

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New Encounter: Mantis

The mantis has powerful sythe-like arms which it uses to cut enemies. It’s mostly found in dense and overgrown forests.

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New Encounter: Scorpion

The scorpion has a devastating pincer than can crush enemies. The most aggressive of the crawlers you’ll encounter so far.

New Difficulties: Novice and Expert

When starting a new game you can now select from 5 difficulty settings. All the encounters in the game have unique charts for each difficulty.

Protagonists Name: Karma

You’ve always been able to name the Protagonist, but now they come with a default name; Karma.
The naming screen has also been upgraded to include on screen input.

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Additional Changes

Music & Audio

  • Mantis and Scorpion have their own unique combat music.

  • Added new SFX for various interactions, such as: New Item, Gate Opening, Chest Opening, etc.

Cutscenes & Dialogue

  • Add new lines with Satoru.

  • Added animations for the Firefly attack in the cutscene when you first meet Kimothy.

  • NPCs now always face the player when interacting with them.

Combat

  • Updated column art to look even cooler.

  • Added support for 192nd interval notes (upgraded from 32nd).

  • Updated the restore animation to be more dynamic, allowing it to play during any of Karma’s sprite animations.

  • Additional spam prevention in combat to ensure that randomly mashing all the keys won’t be very useful.

  • The background in combat now moves faster or slower depending on the BPM of the song.

  • Creatures now attack more or less frequently depending on the difficulty setting.

  • “Bad” note judgements now do 50% less damage than a “Miss”.

  • Mines are technically in the game, but can only be found in the Latency Calibration Test Song right now.

  • Creatures are now contained in “Encounter Zones” which determine where you can encounter different creatures on the map.

  • Judgement text is now coloured for easier reading at a glance.

Notable Bugs & Adjustments

  • The version text now says “Beta” instead of “Early Beta Gameplay”.

  • Kimothy no longer breaks the 4th wall by asking you to set your difficulty.

++ many minor bug fixes and adjustments.