Nocturne

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Opening Sequence & Random Encounters

Alpha 0.18.1

New Game

  • “New Game” in the main menu now opens a page where you can type your character’s name.

  • Dialogue said by the player character now shows the name they specified instead of “Protagonist”.

  • Added some text that appears at the start of a new game.

Cutscenes

  • Updated dialogue with the angel, including dividing it into two scenes and requiring a bottle of soda to continue.

  • Updated various interaction dialogue.

Items

  • “Bottle of Pop” is now “Bottle of Soda”.

Text Fields

  • Added Text Fields, which allows player typing and saves information typed for later use.

Random Encounters

  • Whenever the player is walking, the number of seconds that they are walking are recorded. Walking without changing position, such as when walking into a wall, is not counted towards this.

  • The Encounter manager has a list of each area in the game containing the name of each enemy that can be encountered in that area.

  • At the start of gameplay (and after each encounter) the game decides a random number of seconds of walking the player must do before an encounter starts. This number is set between a min and max.

  • Each encounter within the same area decreases the chance of another encounter in that area. So the longer the player remains in the same area, the less common encounters become.

  • Save data keeps track of how many encounters the player has had against each enemy. When a random encounter is selected it weights the enemy selection in favour of the least encountered enemies. This means players are more likely to experience a larger variety of enemies, instead of the same ones over and over.

Combat

  • Character health is no longer reset to full on start of combat. Health is now fully recovered when using save points.

  • Hold notes no longer miss if you keep holding down the key after the hold note ends.

  • The test combat song’s hard version no longer uses any experimental effects

Menus

  • Added a new menu button visible during debug mode called “Cheat Menu”. This opens up a sub menu where you can toggle god mode and random encounters on/off.

Notable Bugs & Adjustments

  • Fixed issue with the player sprite in combat being in the wrong position sometimes.

  • Fixed an issue where the player could start a new game without naming the protagonist.

  • Fixed issue with plant dialogue using the wrong name.

  • Fixed an issue where glitches would stay despite being beaten.

++ many minor bugs and adjustments.