Opening Sequence & Random Encounters
Alpha 0.18.1
New Game
“New Game” in the main menu now opens a page where you can type your character’s name.
Dialogue said by the player character now shows the name they specified instead of “Protagonist”.
Added some text that appears at the start of a new game.
Cutscenes
Updated dialogue with the angel, including dividing it into two scenes and requiring a bottle of soda to continue.
Updated various interaction dialogue.
Items
“Bottle of Pop” is now “Bottle of Soda”.
Text Fields
Added Text Fields, which allows player typing and saves information typed for later use.
Random Encounters
Whenever the player is walking, the number of seconds that they are walking are recorded. Walking without changing position, such as when walking into a wall, is not counted towards this.
The Encounter manager has a list of each area in the game containing the name of each enemy that can be encountered in that area.
At the start of gameplay (and after each encounter) the game decides a random number of seconds of walking the player must do before an encounter starts. This number is set between a min and max.
Each encounter within the same area decreases the chance of another encounter in that area. So the longer the player remains in the same area, the less common encounters become.
Save data keeps track of how many encounters the player has had against each enemy. When a random encounter is selected it weights the enemy selection in favour of the least encountered enemies. This means players are more likely to experience a larger variety of enemies, instead of the same ones over and over.
Combat
Character health is no longer reset to full on start of combat. Health is now fully recovered when using save points.
Hold notes no longer miss if you keep holding down the key after the hold note ends.
The test combat song’s hard version no longer uses any experimental effects
Menus
Added a new menu button visible during debug mode called “Cheat Menu”. This opens up a sub menu where you can toggle god mode and random encounters on/off.
Notable Bugs & Adjustments
Fixed issue with the player sprite in combat being in the wrong position sometimes.
Fixed an issue where the player could start a new game without naming the protagonist.
Fixed issue with plant dialogue using the wrong name.
Fixed an issue where glitches would stay despite being beaten.
++ many minor bugs and adjustments.