New Park Map, Opening Cutscene & Polish

Alpha v0.29.3

We updated the Park map substantially. There’s lots more to explore here now. It’s not final yet but it’s getting closer every update. The gameplay flow from start to end is getting pretty close to how it’ll be for the Beta, we’re just missing the finalized combat encounters for the City and Park areas, plus the finished Tutorial encounter.

World

  • Player movement speed has been increased from 1.25 to 1.5 pixels per frame.

  • Placeholder events in the Welcome Center hallway have been removed.

  • You can no longer re-enter the Welcome Center after leaving.

  • Updated the Park map to the latest design (still not final).

  • Added a save point near the Park bridge.

  • Updated the Angel’s sprite and animations.

  • Added new items to the Park map.

Cutscenes & Dialogue

  • Added the game’s opening cutscene.

  • Added expression portraits for all the characters (some still as draft versions).

  • The Welcome Center building now changes prior to the cutscene where you return there.

  • Recreated the Meeting Kimothy cutscene at a new location.

  • Added a few new cutscenes for attempting to enter Satoru’s area at different points in the story.

  • Added a new interaction for the bridge corruption.

  • Added an animated arrow to indicate when the dialogue line has ended and the player can progress.

  • Improved the readability of the dialogue fonts to prevent blurring.

Combat

  • Moved the combo text below the protagonist.

  • Added a number value for health below the health bar.

  • Added “Evade” mechanics which are now distinct from Blocking. Evade occurs when you hit all the notes prior to an attack. Blocking now only occurs when you reduce damage to zero as a result of an ability.

  • Added Kimothy’s sprite into the Tutorial battle and updated the related cutscene.

  • Removed XP and leveling from the game.

Music & Audio

  • Enabled the SFX slider.

Devtools

  • Renamed “Cheat Menu” to “Debug Tools”.

  • Improved cutscene, item, song and character creation tools.

Notable Bugs & Adjustments

  • Fixed an issue that would always cause the game to soft-lock if the player walked around a specific area for over 27 hours.

  • Increased the base min/max time to encounter for each area from 5-20 up to 13-25 (seconds).

  • Fixed a physics bug that would cause the camera to stutter very slightly every 60 frames. This results in much smoother camera movement.

++ many minor bug fixes and adjustments.