New Mechanic: Glitches
Alpha v0.16.0
Glitches
Added the Glitch system. Glitches are intractable objects around the world that can be fixed by playing a short song. There’s a placeholder glitch represented as a purple block. Interacting with it will start a test glitch sequence.
Glitches differ from regular combat in a few ways.
No music is played during the glitch sequence. Instead, each note hit will play a sound, creating a short melody as the player hits each note.
Glitches are only 10-20 seconds long.
Getting a Miss or Bad will play a pitch shifted version of the note.
No talents are in effect.
There are no attacks in a glitch, meaning you take no damage and health is not used.
The player must hit every single note to pass.
An overlay of the rhythm columns appear wherever the player is standing.
More extreme visual effects are used during glitch sequences. The columns may shift around, appear and disappear, become partially hidden, etc.
Pausing is disabled in glitches.
Notable Bugs & Adjustments
Fixed an issue that caused missed notes to be counted twice.
Fixed an issue where choices were being shown even when they weren’t choices you could make.
Slowed down the speed at which you can navigate menu buttons when holding down the key.
Fixed an issue that caused item names to persist on the inventory screen once removed (such as when starting a new game).
Fixed an issue that caused save data to be reset upon pausing the game.
Fixed an issue where notes moving fast enough would not be counted as misses.
The difficulty setting is now defaulted to Normal.
The left column of the main menu and pause menu now loop vertically. If you press up on the top button it moves to the bottom button and vice versa.
Fixed an issue where the sliders in the gameplay and audio settings menus were being rounded down a value on loading the menu, causing the handle to start in the wrong position.
++ many minor bugs and adjustments.