Nocturne

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New Mechanic: Glitches

Alpha v0.16.0

Glitches

Added the Glitch system. Glitches are intractable objects around the world that can be fixed by playing a short song. There’s a placeholder glitch represented as a purple block. Interacting with it will start a test glitch sequence.

Glitches differ from regular combat in a few ways.

  • No music is played during the glitch sequence. Instead, each note hit will play a sound, creating a short melody as the player hits each note.

  • Glitches are only 10-20 seconds long.

  • Getting a Miss or Bad will play a pitch shifted version of the note.

  • No talents are in effect.

  • There are no attacks in a glitch, meaning you take no damage and health is not used.

  • The player must hit every single note to pass.

  • An overlay of the rhythm columns appear wherever the player is standing.

  • More extreme visual effects are used during glitch sequences. The columns may shift around, appear and disappear, become partially hidden, etc.

  • Pausing is disabled in glitches.


Notable Bugs & Adjustments

  • Fixed an issue that caused missed notes to be counted twice.

  • Fixed an issue where choices were being shown even when they weren’t choices you could make.

  • Slowed down the speed at which you can navigate menu buttons when holding down the key.

  • Fixed an issue that caused item names to persist on the inventory screen once removed (such as when starting a new game).

  • Fixed an issue that caused save data to be reset upon pausing the game.

  • Fixed an issue where notes moving fast enough would not be counted as misses.

  • The difficulty setting is now defaulted to Normal.

  • The left column of the main menu and pause menu now loop vertically. If you press up on the top button it moves to the bottom button and vice versa.

  • Fixed an issue where the sliders in the gameplay and audio settings menus were being rounded down a value on loading the menu, causing the handle to start in the wrong position.

++ many minor bugs and adjustments.