Menu Updates
Alpha v0.15.0
This is a small update for the menus based on feedback and bugs discovered in the previous build.
Menus
The old pause menu, now only being used for combat, has been removed from the menu system and made a part of the combat scene, just like the game over screen. This fixes a previous issue with the combat menu not functioning correctly.
The main menu is now part of the RPG menu system, which is now a more overall menu system.
Play Game has been separated into two options.
The “Continue” option loads the latest save. This is disabled/grey if there are no valid saves to load.
The “New Game” option will load a new save and start the game from the beginning. This will not overwrite previous saves until the player saves at a save point.
The Options menu has been reintegrated into the main menu thanks to it being a part of the overall RPG menu system now. This makes options available from the main menu once again.
Added the “Submit Feedback” button above Data. It works the same as it did in the old pause menu.
Added a dark transparent background to the RPG menu.
You can no longer pause during a cutscene or dialogue.
Implemented the Memories page in the RPG menu.
Memories are not a feature that will be available in the demo but has been added to the menu in preparation for implementation.
Added Ether as a collectible resource. Ether is used as part of the unavailable memories system.
The contextual info on the top right now displays the player’s current Ether in the memories page.
Notable Bugs & Adjustments
Fixed collision gaps in Welcome Center waiting room and hallway that allowed you to clip out of bounds.
Removed the auto-filled inventory in debug mode.
++ many minor bugs and adjustments.