Menu Updates

Alpha v0.15.0

This is a small update for the menus based on feedback and bugs discovered in the previous build.

Menus

  • The old pause menu, now only being used for combat, has been removed from the menu system and made a part of the combat scene, just like the game over screen. This fixes a previous issue with the combat menu not functioning correctly.

  • The main menu is now part of the RPG menu system, which is now a more overall menu system.

  • Play Game has been separated into two options.

    • The “Continue” option loads the latest save. This is disabled/grey if there are no valid saves to load.

    • The “New Game” option will load a new save and start the game from the beginning. This will not overwrite previous saves until the player saves at a save point.

  • The Options menu has been reintegrated into the main menu thanks to it being a part of the overall RPG menu system now. This makes options available from the main menu once again.

  • Added the “Submit Feedback” button above Data. It works the same as it did in the old pause menu.

  • Added a dark transparent background to the RPG menu.

  • You can no longer pause during a cutscene or dialogue.

  • Implemented the Memories page in the RPG menu.

    • Memories are not a feature that will be available in the demo but has been added to the menu in preparation for implementation.

    • Added Ether as a collectible resource. Ether is used as part of the unavailable memories system.

    • The contextual info on the top right now displays the player’s current Ether in the memories page.

Notable Bugs & Adjustments

  • Fixed collision gaps in Welcome Center waiting room and hallway that allowed you to clip out of bounds.

  • Removed the auto-filled inventory in debug mode.

++ many minor bugs and adjustments.