Nocturne

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Atmospheric Lighting & New Tutorial

Beta v0.39.2

Lighting & Particles

  • All maps now use a lighting system that provides atmosphere and texture to the environment.

  • Small particles now randomly fade in and out of existence, slowly moving around the map.

If you experience performance issues due to the lighting update,
please email your log file to support@pracystudios.com

Users\<username>\AppData\LocalLow\Pracy Studios\Nocturne\Logs

Combat

  • Kimothy’s tutorial now has music and a beatmap.

  • Added attack animation for Kimothy.

  • The tutorial script has been completely rewritten.

  • Combat transition visuals have been improved and now have a sound effect.

  • The rhythm board has been recoloured to have red hitbars. This makes it much clearer to see when you are supposed to hit the notes.

  • The Firefly now has full combat animations.

  • The combat end screen now has some information about your performance.

  • Hold notes no longer count a judgement upon release. They do still miss if you release before the end.

  • Changed the calculation for random encounters so they occur slightly less often.

Menu

  • Latency calibrator is now more accurate and displays the same art as combat for consistency.

  • You can now play a Test Song in the Latency menu to quickly test your settings.

  • Completely reworked the Video Settings menu.

    • Resolution and Aspect Ratio options have been removed

    • The game now automatically letterboxes if you are not playing with a 16:9 aspect ratio.

    • When playing in Windowed Mode, you can now change the render scale.

Audio

  • Improved the 3D spacial audio system.

  • The sound effects master mixer now compresses the audio to a maximum volume that matches the volume set in the menu. This means that when multiple sound effects are playing together, they won’t exceed the maximum volume.

Notable Bugs & Adjustments

  • Fixed an oversight that allowed the player to play the game with the pause screen open.

  • Some minor script updates across the whole game.

  • You can no longer unlock the gate multiple times.

  • Lots of backend work on how items, cutscenes and maps are created and updated.

++ many minor bug fixes and adjustments.