Nocturne

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City Map Improvements, Menu Features & New World Interactions

Beta v0.32.1

As we approach the 2nd Phase of Beta where we open up invites publicly, we’re temporarily feature locking the game so we can focus on bug fixing and polish for a week or two. Once the next wave of invites are done, we’ll wait for feedback and start working on the next set of content.

World

  • Updated collision in most areas.

  • The City map has been vastly improved around the cliff area and more trees & flora have been added.

  • Transitions between maps now save the players horizontal or vertical location (depending on the direction of the transition) so they appear in the correct relative location when appearing in the new map.

Cutscenes & Dialogue

  • Added many new dialogues to objects around the City map.

  • Added difficulty choices as part of a dialogue selection after the tutorial.

Menu

  • Added item descriptions to the inventory page.

  • Added descriptions for all key items.

  • Splash screen text has been updated to give permission for players to record and stream videos of Nocturne.

  • Added a controls screen upon starting a new game that lists the controls.

  • Items in the inventory page are now sorted by type first, then alphabetically.

  • Items in the equipment page are sorted alphabetically within each slot.

  • New items now have the text “new” displayed to indicate they are new.

Notable Bugs & Adjustments

  • Fixed a possible softlock in the Waiting Room.

  • Optimized audio load times by around 20%.

  • It’s no longer possible to obtain the item “nothing”.

  • Fixed a softlock that would occur if you died during combat, selected retry, then completed the song on the next attempt.

  • Getting below 50 health during the tutorial now heals you back to full.

++ many minor bug fixes and adjustments.