Nocturne

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New Battle, Auto Latency & Test Map.

Alpha v0.21.2

Menus

  • Added a new auto-calibration feature that gets the player to follow a series of instruction, then calculates the latency value automatically. You can still manually adjust the value after.

Combat

  • Added a new battle; the Beetle. This replaces the current random encounter song with something much shorter. The old mantis song can still be played by interacting with the top right door in the waiting room. You will need to enable random encounters to fight the beetle. First turn on debug mode with F1. Then in the menu you’ll see a “Cheat Menu” which allows you to enable random encounters.

  • The second door on the right in the waiting room now starts a metronome test combat.

  • The Combo text has been moved below the health bar and now just displays the current number.

  • The accuracy text now appears above each individual column. It displays the accuracy of the last note hit from that column, then floats upwards while fading out.

  • The accuracy text for “Perfect” has been changed to “Epic”.

  • Removed pixel perfect rounding on note positions. This prevents the notes from stuttering while traveling down the columns.

  • The note hit effect is now played at the end of a hold note.

  • Hold notes now snap to the hitbar while being played.

  • Improved the visuals of hold notes.

  • When a hold note is being played and the end reaches the hitbar, it will now automatically act as if the key was released.

Maps

  • Added a test map of the city area. You can access it through the door after the hallway. The map art is unfinished and has only been added so we can begin work on cutscenes and other features. There is no collision in this map.